A simple ball game for iOS

ROLL

Inspired by the ball bearing games I remember from childhood, I designed a super minimal game called Roll. My aim with the UI was to make it as simple as possible - which is harder than it looks. 

The gameplay UI features no buttons, users tap with two fingers to pause the game and initiate the menu.

Apple promoted the app globally on the App Store for the launch week, which enabled us to gain over 600,000 downloads in the first week.

Get the right colour ball in the right colour hole - that's it.
Multi-touch reduced the need for on-screen buttons within the gameplay.
Roll, the physics based ball game for iPhone summary screens
Roll, the physics based ball game for iPhone social sharing screens
Roll, the physics based ball game for iPhone promoted by Apple
Roll was featured multiple times by Apple